Can virtual coaching turn into real-world winning?

Steven Cole
By Steven Cole Smith
Oct 13, 2024 | iRacing, Virtual Racing | Posted in Features | From the Aug. 2020 issue | Never miss an article

Photograph Courtesy Porsche

[Editor's Note: This article originally appeared in the August 2020 issue of Grassroots Motorsports. Patrick Long has since retired from sports car racing.]

At 38, racer Patrick Long is the only American Porsche factory driver, still has plenty of years left as a sports car racer. After all, his mentor, fellow Porsche shoe Hurley Haywood, scored a podium finish in the 2012 Rolex 24 At Daytona at age 64. But Long has seen a quantum shift in professional racing since he began his top-level pro career in the American Le Mans Series in 2003, when he was 21. And it makes him feel just a little bit old.

That quantum shift: online racing and coaching, specifically using iRacing. “I absolutely wish I had access to laser-scanned race circuits to utilize on simulations as an up-and-comer,” Long tells Grassroots Motorsports. For new drivers, he says, “it’s a huge tool.”


Photograph Courtesy Porsche

Digital Realities

On iRacing—as well as its central premium competition, Assetto Corsa and rFactor 2— the realism far exceeds what was available to Long as he was coming up.

“In the late 1990s,” Long says, “we had some pretty solid video games that at least could help teach you a track’s layout.” Then YouTube began collecting videos from onboard cameras, and that helped teach drivers the proper lines on many race tracks.

“But then came iRacing and rFactor,” Long continues, which allowed rookie racers to “drive” a circuit that included all the track’s characteristics—the bumps and dips and curbs and pits. And they could drive the track in a virtual car that behaved very much like a real one and even allowed for basic setup changes. “You can see it now in how quickly a driver who is new to a track gets up to speed,” he adds. “It’s staggering how much it has accelerated the learning curve.”

Still, Long says, “I see sim racing and car racing as separate sports. However, a lot of the mental processes are very, very similar. I still don’t see the ability for a sim racer to change straight over to a car on track, but the sim racer with real racing in his or her past can progress very quickly.”

Example: Jaden Conwright, a 20-year-old California driver who started his career in open-wheel racing and won his first single-seater championship at age 14. He raced in Italy and Asia in Formula 3 and Formula 4 before making a move last year to closed-cockpit racing, in the Porsche Carrera Cup Italia series. He needed sports car experience, fast, so he turned to iRacing. During this unexpected offseason, he’s been keeping his skills sharp by spending 6 to 10 hours a day on his new sim. His goal: “to get back up to pace as quickly as I could.”

The real Porsche 911 GT3 Cup car and its iRacing counterpart are actually very similar in feeling and technique to drive. You can drive the car more aggressively and slide it around more in real life compared to the sim, but the overall technique with steering and brake release are almost identical,” Conwright says.

Call-In Coaching

Aiding in the progression is online coaching. Peter Krause (peterkrause.net), one of the most respected racing coaches in the U.S., was a very early adopter of computers as aids in his training techniques. He started out using the then-available rudimentary games, and he progressed as the technology did.

“I was using Grand Prix Legends and Gran Turismo more than two decades ago to train drivers,” Krause explains, “and I was beta-testing iRacing as early as March 2008.”

“I don’t think sim equipment needs to be complicated or even very expensive to gain good benefit from using a simulator,” Krause tells us. “It’s rather amusing that this pandemic has highlighted this as a viable alternative to ‘real racing,’ but in fact, it’s been that way for some time.”

It doesn’t take a pricey, triple-screen hydraulic sim to learn, Krause adds. “Something as simple as a Logitech wheel with a load cell pedal modification—it makes the brake pedal feel ‘real’—and a reasonable computer and monitor can be enough to start out.

“The key is not to look at driving in the simulator any different than the real car. You start slowly, add speed gently, and you’ll gain confidence. It definitely does take some getting used to. Without the kinesthetics, or feel of the car jostling you around, the braking g’s, cornering g’s—it falls to your hands and your eyes to determine when the car begins to slide.

“To me, that’s one of the great benefits: the training to recognize the rate and speed of build of yaw before it becomes a problem. I spend a lot of time just pounding around, doing laps. Like real life, I start the session with a highly targeted goal, concentrate on that goal, then measure my results and fine-tune.”

Krause says that when he began his one-on-one coaching business almost 15 years ago, “I made the pledge to use all of the current technology to leverage improvement. Data and video were one aspect; simulators were another. Most all of the people I work with function at a high level, with 10, 20 and some with more than 40 years of podium-level experience in club, entry-level pro and historic racing.”

In person, “sitting next to my client, I can see the way they manipulate the steering wheel and pedals and where they’re looking, and can provide immediate feedback,” he explains. “But I’ve also worked with drivers remotely, where they’re at home on their sim and I’m at home on mine, in a virtual private hosted session. It’s not about racing each other. It’s about starting out with stopping at each corner of the track and delving into a discussion of detailed topography, landmarks at track level and eye level and above, as well as what the car is expected to do at various points around the corner.”

As far as recent technology goes, Krause says that there’s big buzz surrounding “virtual reality headsets versus a single- or triple-monitor setup.” He likes VR but suggests you progress gradually if it’s new to you: “There is a disconnect between what the brain sees and what the inner ear feels, and some people experience disorientation and nausea. That’s why I recommend starting with a single screen, then moving towards triples or, better yet, to the immersive world of VR using an Oculus or HP headset.”

Krause says that another valuable function of the simulator is “sweeps,” when you “go through the entire adjustability range of the suspension, alignment, gear ratios, tire pressures and all adjustable parameters to see what happens. This is how cars, teams and drivers are fast right off the trailer.”

Bottom line, reports Krause: “I know few people who drive at the highest levels who have not incorporated some level of simulator use.”

Slower to Transition

Even so, some professional drivers, including one who has an overall Rolex 24 At Daytona victory, haven’t embraced it. “I’m just not an iRacing sim guy at all,” says Ryan Dalziel, 37. Dalziel is the founder of Race Car Coaches (racecarcoaches.com), which matches driving coaches with students. The site’s instructor lineup ranges from IndyCar’s Paul Tracy to IMSA’s Jordan Taylor, but also includes proponents of online training, such as Krause, Kris Wilson and Elliott Skeer.

“iRacing allows me to do live coaching sessions directly and safely with individuals across town or halfway around the world,” says Wilson, who is—or was, anyway—set for an SRO Pirelli GT4 America SprintX season with John Allen in a Mercedes-AMG GT4. “We can even provide a list of things for the client to work on before we meet again. It’s like a personal trainer for racing.”

Skeer, a former IMSA GT3 Cup champion who is planning to race in Asia this season, is an experienced coach and a “firm believer” in using simulators in general, iRacing in particular, as a safe and cost-effective teaching tool, especially during this pandemic.

Skeer drove for C.J. Wilson Racing in 2013 in the Mazda MX-5 Cup series, which, in virtual form, is usually the most popular single series on iRacing. Skeer won five of the 11 MX-5 Cup races that season and credits his experience on iRacing for his success.

After 10 years on iRacing and having worked on the development team for sports cars with the company, what changes has Skeer seen? “Starting out on PlayStation and other games,” he says, “I was always hunting for realism, and I found it on iRacing.” Even so, he adds, “in the earlier days, there were limits-tire wear really didn’t register, for example.”

Now, Skeer says, “it’s just gotten better and better.” Tires wear, reflect pressure alterations, and respond to changes in track temperature. “In a 24-hour endurance race, marbles build up to the point where you can’t risk driving off the racing line, just like in a real race. It’s amazing. If there’s shade on part of a track, the pavement cools, and that changes the handling on that portion of the circuit.”

Skeer says 90 percent of the driver coaching he does now incorporates iRacing. As far as equipment goes, he doesn’t believe that high-dollar rigs automatically translate to a more accurate experience. “If you splurge on anything,” he says, “I’d suggest you spend it on the brake pedal. More than anything else, having brakes that feel real seems to change people’s perspectives.”

As for virtual reality, Skeer said it isn’t for everyone–he suggests finding a friend who uses VR and trying out their headset before buying one. For the majority of sim racers, “a single screen is just fine.”

So where are we headed with online racing–as a hobby, as a way to enhance a career, as entertainment to watch even if you aren’t a gamer? Is the pandemic and the resulting shelter-at-home interest in online racing what Skeer suggests is “a potential kickstart” for the industry in North America, and around the world? Or is it an aberration in which interest will quickly fade as true on-pavement racing eventually returns?

Or will it put new fans in the stands, and new racers on the track?

Future Thinking

Doug Fehan, who started working for General Motors in 1988 with the mandate to evaluate not only GM racing programs but those of its competitors, began the current Corvette Racing program in 1997, first with the C5 and progressing through the C6, C7, and now the C8.R mid-engine GT Le Mans team.

Yes, between Zoom meetings as he shelters in place, he’s been paying close attention to iRacing and the televised sim races. And he’s intrigued. “It might be a perfect confluence to alert people to a new way of doing things. Watching one of the NASCAR races, unless you had a really good TV and were paying close attention, it looked like the real thing. They really have that sense of realism down.

“But the question is: How do you incorporate the two? I’m hoping that with iRacing, we can maintain that motorsports mentality, and perhaps it’s introducing new people to the sport. And when the real racing comes back, maybe some of the people who have seen iRacing, or driven it at home, will come out to our events, looking for the sound and the smell and the feel of the real thing. The best we can hope for is that we keep our existing fans engaged but attract new people–and start out with a freshened fan base as we get back to business.”

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Comments
theruleslawyer
theruleslawyer New Reader
1/22/24 3:00 p.m.

I know that sim racing greatly accelerated my learning in real life. I might be lucky to get 15-20hrs of seat time a year on track. In the sim I can easily do 5-10x that amount over a year and that's not a super dedicated program either. Just a casual league night or two. I went from not having had done any performance driving  in 20 years to winning my class in autox in under 2 years. At track days I rapidly went up groups. I got to experience working on racecraft and driving close in a way that you wouldn't be exposed to for years in a more traditional  program. The biggest thing missing is the pucker factor. I'm still quite a bit faster in sim just because I'm not willing to take risks in real life that are just at reset in game. 

DavyZ
DavyZ New Reader
1/22/24 5:05 p.m.

In reply to theruleslawyer :

Your last sentence makes complete sense to me; you and the car are not easily "reset" in the real world.  The gains to be made from SIM training appear to be huge.  Plus, the price has come down on a lot of the equipment for home use to learn tracks, etc.  I despise a lot of technology, but this is actually stuff I like.

JG Pasterjak
JG Pasterjak Production/Art Director
1/22/24 11:06 p.m.
theruleslawyer said:

 I'm still quite a bit faster in sim just because I'm not willing to take risks in real life that are just at reset in game. 

And another great example for why real race cars actually run on money. If you're rich enough, EVERYTHING has a reset button. They say you should never track anything you can't afford to crash and walk away from, but there's folks out there who could crash their car into the factory that built it then careen through a field of Fabergé Eggs on the way back to the pits, only to say "Fix 'er up I think I can get another tenth."

APEowner
APEowner GRM+ Memberand UltraDork
5/26/24 10:49 a.m.

I'm completely convinced that Sim skills translate well to real cars but they don't always go the other way.  I'm a competent race car driver but a terrible Sim racer.  It's possible that with enough seat time I could get past the missing feedback but it hasn't come close to happening so far and frankly, I'm not convinced that's the best use of my limited racing and race prep time.  I think that I'm better off watching videos, exercising and tweaking the car(s).

theruleslawyer
theruleslawyer Reader
5/28/24 11:35 a.m.

In reply to APEowner :

Yah, i hear that a lot. You are driving half blind in terms of feedback.  Some F1 drivers say they don't like it because of the difference in feedback.
 

Fwiw you've probably spent years to get fast in car. Expecting to perform the same off the bat in sim isn't a good assumption. You'll have a leg up on someone with no motorsport experience, but you won't be at the same level either.

theruleslawyer
theruleslawyer Reader
5/28/24 11:35 a.m.

In reply to APEowner :

Yah, i hear that a lot. You are driving half blind in terms of feedback.  Some F1 drivers say they don't like it because of the difference in feedback.
 

Fwiw you've probably spent years to get fast in car. Expecting to perform the same off the bat in sim isn't a good assumption. You'll have a leg up on someone with no motorsport experience, but you won't be at the same level either.

CrashDummy
CrashDummy Reader
5/28/24 12:02 p.m.
APEowner said:

I'm completely convinced that Sim skills translate well to real cars but they don't always go the other way.  I'm a competent race car driver but a terrible Sim racer.  It's possible that with enough seat time I could get past the missing feedback but it hasn't come close to happening so far and frankly, I'm not convinced that's the best use of my limited racing and race prep time.  I think that I'm better off watching videos, exercising and tweaking the car(s).

This is absolutely true. You see it with the pro drivers all the time. The guys who grew up sim racing (like Max in F1 or William Byron in Nascar) are brutally fast on the sim and in real life. The guys who never did sim really suck at it (you saw a lot of this in the 2020 pandemic racing that was done with iRacing). 

This makes sense; everything from a good sim still applies in real life and additional feedback from the car doesn't hurt. So if you learned on the sim you're good to go. If you learned to race IRL and you go to the sim, suddenly some of the things you rely on to drive aren't there anymore and you're f-ed. You need to re-learn to drive without some of those sensations. 

I think there's a second factor too. When you start simracing at 8, 10, or 12 years old or whatever you have a lot of free time to throw at it. When I was in middle school I enjoyed coming home and spending hours with NR2003 and GPL, even if I binned it every 5 laps. Most adults don't have enough free time to enjoy sucking at something for 500+ hours as they're getting the hang of it. 

cmargosi
cmargosi New Reader
10/13/24 1:31 p.m.

I am an experienced racer looking to get set up in Asetto (it has my home track and i racing doesn't).  Can anyone recommend a good starting point on the web for putting together a moderately priced setup for the home?  I have googled and searched but feel like there are too many choices without some guidance.

IKR
IKR New Reader
10/13/24 5:00 p.m.

In reply to cmargosi :

Just some things to consider and taking your budget and space constraints into consideration may help you decide:

  • Think about going with an established brand as you'll find most of the best sims will have default wheel setting for those brands making it easier to start and fine tune your wheel and pedals. Having a manufacturer software that integrates with the common sims allowed me to focus on driving rather than sim setup though some love spending a huge amount of time on equipment set up.
  • Load cell brake pedals are mandatory, at least IMO for those who drive on track IRL. my son, who is a ardent gamer, could use non-load cell brakes very effectively, which increase braking per movement, but load cell brakes, which base braking on force applied to the pedal instantly changed my driving and felt night and day in realism to driving IRL.
  • Direct drive wheels are so cheap at the entry level that there is no way I would have the belt drive wheel I have now, which feels okay but has a slight bit of latency and lack of feel compared to the direct drive wheels.
  • Get the most stable rig that fits into your space. Because the wheel provides the critical feedback in a sim without the other forces IRL, the chosen rig shouldn't flex and dampen the precious feedback from the wheel. I ended having to modify and brace my cheaper rig to get good feedback from the wheel and also to provide a good level of stability for the brakes to assist in getting the most from my braking feel.

I was into Forza, Gran Turismo, gravitating into serious racing sims before i finally started doing HPDEs and i think simming is very complementary especially using the above tips. hopefully this helps some.     

theruleslawyer
theruleslawyer Reader
10/13/24 9:35 p.m.
cmargosi said:

I am an experienced racer looking to get set up in Asetto (it has my home track and i racing doesn't).  Can anyone recommend a good starting point on the web for putting together a moderately priced setup for the home?  I have googled and searched but feel like there are too many choices without some guidance.

What does moderately priced mean to you?

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