Adrian_Thompson wrote:
Please please please don't do it. Build these cars, they sound really fun, cool and wacky, but drop the budget bit.
I'm just sick to death of the Grassroots has to equal lowest buck mentality. Once I'm benevolent dictator of the universe I'll pop into the GRM office and say 'The challenge is a great idea, but drop the $200x budget BS'. You could add either a drivability or a 'holy cow that's cool' index to the autocross/drag race/concourse and leave the pure race cars to the UTCC. That way people can build a car without having to spend six months scouring swap meets to find something for $1.57 that they could have bought for $10.99 but would have blown the budget. I love GRM and I've been a reader for nearly 15 years, I love the idea of being budget conscious, but to me (and others I know) taking 100 hours to build something for free that could have been purchased or fabbed far more easily for $20 and 2 hours is even more pointless than a $160m budget for a mid field F1 team.
Actually, you've got a pretty good point there. I guess what I'd do establish a "base price" of $X and then starting counting $ against your competitors that exceed the base price.
For example, let's say we base price at $5K. It makes no difference to the competition if your car cost $500 or $5000 for computation of result. If the $5K car is faster, then it wins, period. However, if your $7500 car isn't at least 50% faster than the $5K cars, then it's going to lose. Does that sound better?