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  • aircooled

    Feb. 20, 2010 11:52 p.m. aircooled SuperDork

    ...well, we should find out sometime this year:

    2. Gran Turismo 5: $80 million

    What’s set to become the biggest and greatest racing game in history, Gran Turismo has been in development for over 5 years now, and features over 1,000 cars, each painstakingly recreated for with extreme realism (and perfection) in mind. Its official budget as of mid 2008 was $60 million, and two years later when the game hits the stores, it will reach a staggering $80 million, making it the second most expensive game in history.

    http://www.digitalbattle.com/2010/02/20/top-10-most-expensive-video-games-budgets-ever/

  • Claff

    Feb. 21, 2010 12:09 a.m. Claff New Reader

    They probably coulda saved a buck by skipping half the cars that they painstakingly recreated with extreme realism (and perfection). Does anyone know anyone who got excited to drive the Mazda Demio in previous GTs?

    Regardless, I'll get this when it comes out. If it ever comes out.

  • DirtyBird222

    Feb. 21, 2010 12:20 a.m. DirtyBird222 Dork

    Forza will still be better. But you know the realism in GT5 is incredule. Like last week when I crashed into a wall in my Mustang I totally lost control of the throttle and brake until the computer said I could go again, just like in GT5: Prologue. Oh and when I crashed into that wall there was absolutely no damage to any part of my vehicle, even the paint.

  • GameboyRMH

    Feb. 21, 2010 6:17 a.m. GameboyRMH SuperDork

    I don't think I'm in the target demographic for FF12

  • Feb. 21, 2010 7:05 a.m. paul New Reader

    But it's still going to have Pole Position II sound effects and physics...

    I'll keep playing GT Legends thank you :)

  • Feb. 21, 2010 10:31 a.m. Ian_F New Reader

    DirtyBird222 wrote: Oh and when I crashed into that wall there was absolutely no damage to any part of my vehicle, even the paint.

    No kidding. It will be nice when "realistic crash damage" truly is realistic. Bump the wall or another car? Possible suspension damage and the car gets hard to drive... Really smack something hard? You're done. End of race. Yeah, the learning curve will be brutal, but in the end I think it would make for a more enjoyable game.

  • neon4891

    Feb. 21, 2010 10:39 a.m. neon4891 SuperDork

    IIRC, when the first GT came out, the reason they had so many cars is the car companies wouldn't allow crash damage.

    Personally I shall keep playing GT4, as I only have a PS2 and if I get a new consol, it's the Wii.

  • 4cylndrfury

    Feb. 21, 2010 10:42 a.m. 4cylndrfury SuperDork

    Ian_F wrote:

    DirtyBird222 wrote: Oh and when I crashed into that wall there was absolutely no damage to any part of my vehicle, even the paint.

    No kidding. It will be nice when "realistic crash damage" truly is realistic. Bump the wall or another car? Possible suspension damage and the car gets hard to drive... Really smack something hard? You're done. End of race. Yeah, the learning curve will be brutal, but in the end I think it would make for a more enjoyable game.

    plus how freaking awesome will it be to see realistic damage when youre bored and decide to wait at the end of the long straight for the rest of the pack to catch up and then try to catch one of em head on at a bill twenty Or try to catch as much air as possible at Laguna Secas corkscrew. It would be real fun!

  • 3Door4G

    Feb. 21, 2010 1:29 p.m. 3Door4G New Reader

    I read an interview with the creator of Gran Turismo a while back. I remember him discussing the topic of crash damage in his games.

    Even in GT5, the computer models they're using are the same ones used in the original game, with consistent updates and additions made throughout the years. He said he wants to do it in the future, but that it would require like 3 times as much money and time to re-code for that at the moment. They would have to re-program every single car to be included in the game. He wants to go all-out with it and have damaged body panels affect the aerodynamics, damaged suspension affect the handling, etc.

    You'd think they could just throw some "hitting the wall means you restart the race" code to up the stakes a little bit.

  • Gearheadotaku

    Feb. 21, 2010 3:07 p.m. Gearheadotaku HalfDork

    I'll play it, someday when I get a PS3. I'm sure someone I know will have it though.

  • aircooled

    Feb. 21, 2010 3:40 p.m. aircooled SuperDork

    I am pretty sure I saw something recently about crash damage in GT5, bumpers falling off etc.

    So it should be in there.

    I kind of hope there is a good car customization (paint etc) setup, and the online better be good.

  • DirtyBird222

    Feb. 21, 2010 3:50 p.m. DirtyBird222 Dork

    So they are still using renderings from the original GT, yet they've spend over 80 million developing this game? I could go on and on about how ridiculous that is but obviously they know something more than I do because they have the funds to make the game and get paid once it sells.

  • 3Door4G

    Feb. 21, 2010 3:54 p.m. 3Door4G New Reader

    I think they have upgraded the renderings, what they're still using is the model for how the car handles.

  • aircooled

    Feb. 21, 2010 9:00 p.m. aircooled SuperDork

    Here is an article that list some features, including what appears to be damage (I think I read a hands on report of the damage simulation also)

    http://playstation.joystiq.com/2009/06/09/gran-turismo-5-trailer-reveals-damage-system-amongst-other-feat/

  • confuZion3

    Feb. 21, 2010 9:33 p.m. confuZion3 SuperDork

    GT5. It is the reason I am going to buy a PS3, just like when I bought the PS2 for GT3.

    They better not have inserted that stupid code again that prevents you from doing doughnuts like they did in GT4. I won't buy another Sony product of any kind ever again if they do. It's not that I like to do doughnuts in video games--it's that they thought that I should not be able to do them in their game.

  • greggotgame

    Feb. 21, 2010 9:55 p.m. greggotgame New Reader

    Anyone play the timetrial demo with the 370Z I worked my way up from 78000th to 17,800th with the stock 370 and was feeling good about my self untill i found out i was 8 seconds of the fast lap.

  • 3Door4G

    Feb. 21, 2010 10:23 p.m. 3Door4G New Reader

    Wow, they must have been keeping this a secret. That's awesome.

  • RedS13Coupe

    Feb. 21, 2010 10:56 p.m. RedS13Coupe Reader

    You guys really care that much about crash damage?

    I would much rather the car drive realistically then crash realistically.

    In the end, a good crash is enough to make you lose a race, accurately modeled damage or not.

    In fact, until they figure out how to make the AI cars drive well I'd rather NOT have realistic damage... As it stands now unless you take an immediate lead early in the race the AI WILL crash you, or you WILL need to be a little aggressive to convince it to let the faster car through.

  • EricM

    Feb. 21, 2010 11:00 p.m. EricM Dork

    funny I had only heard of a few of those.

  • MCarp22

    Feb. 22, 2010 12:44 a.m. MCarp22 Reader

    RedS13Coupe wrote:

    You guys really care that much about crash damage?

    I would much rather the car drive realistically then crash realistically.

    In the end, a good crash is enough to make you lose a race, accurately modeled damage or not.

    In fact, until they figure out how to make the AI cars drive well I'd rather NOT have realistic damage... As it stands now unless you take an immediate lead early in the race the AI WILL crash you, or you WILL need to be a little aggressive to convince it to let the faster car through.

    I agree with this. The lack of crash damage in GT4 was never a big deal to me.

  • friedgreencorrado

    Feb. 22, 2010 1:22 a.m. friedgreencorrado Dork

    IMO, Kazunori & Co. have a "golden moment" here..Turn 10 (by some accounts, actually commanded by Micro$oft) has seriously screwed up the online play for Forza 3. And rather than honestly adress the failure, they're bleating out full-contact Corporate language...

    "..we're trying to bring the racers and the gamers closer together.."

    Not exactly what I wanted to hear after spending the last year and a half discovering new ways to keep the sadistic "gAmErZ" OUT of races in Forza 2 online. And most definitely the last thing I wanted to hear after paying full price for the piece of BMW E36 (FM3, I mean) when it first came out.

    I was a GT fan. Loved 4, the only reason I got bored with it was because a buddy with an XBox turned me on to Forza 2 online. The only reason I hate Forza 3 is because of the miserable online experience. Everything else in the game is absolutely fantastic.

    I've been reading some of the Forza forums, and there's a lot of anger out there about how badly Turn 10/MS has screwed up the online for Forza 3. IMO, if Polyphony Digital can recreate the Forza 2 online experience with graphics and physical models that are the equal to Forza 3, they'll sell plenty enough copies to make all that development money back. Not to mention how many Sony consoles they'll sell as those of us who deserted the GT franchise for Forza come running back.

    I didn't even own a PS2 before GT4 came out. I bought the game, the console, and the wheel & pedals on the same day. If GT5 is late because they've learned a lesson from the failure of T10, and they're intending the online to be a place for racers, rather than the multitudes of shiny happy people playing BMW E36 like Halo, I'll switch back to Playstation.

    But I think that this time, I'll wait to hear what everybody has to say instead of just marching down to the GameStop on the day it's released...

  • friedgreencorrado

    Feb. 22, 2010 1:34 a.m. friedgreencorrado Dork

    RedS13Coupe wrote:

    You guys really care that much about crash damage?

    Online, yes. That's how I kept the idiots from winning races in Forza 2 online races.

    RedS13Coupe wrote: I would much rather the car drive realistically then crash realistically.

    Oh, yeah...I agree! But until console games get more realistic AI, how you drive has nothing to do with it. They brake so late before the corners, you think they're going to fly off the road. And then they hit the brakes hard again, in the middle of the corner, without upsetting the car at all. Grrr.

    RedS13Coupe wrote: In the end, a good crash is enough to make you lose a race, accurately modeled damage or not.

    In fact, until they figure out how to make the AI cars drive well I'd rather NOT have realistic damage... As it stands now unless you take an immediate lead early in the race the AI WILL crash you, or you WILL need to be a little aggressive to convince it to let the faster car through.

    I agree. I guess what I'm trying to say is that the AI in any of these games won't get any better anytime soon, so the physical environment needs to be set up where the realism will be a little more accurate during online play.

  • ddavidv

    Feb. 22, 2010 6:08 a.m. ddavidv SuperDork

    All the crash damage you want:

    I'm sorry, I don't care how eye-poppingly cool the Gran Turismo graphics become...for the real racer it will still be 'just' a video game. Having spent the last year racing with iRacing there really is not comparison. I haven't turned on the PlayStation in at least as long.

  • Ian F

    Feb. 22, 2010 7:10 a.m. Ian F Dork

    RedS13Coupe wrote:

    You guys really care that much about crash damage?

    I would much rather the car drive realistically then crash realistically.

    I'm not sure you understood me. To me, they go hand in hand.

    I'd don't give a crap about graphics or how the game looks. To this day, my favorite racing simulator is the old hard Driving arcade game from the late 80's. The graphics were down-right primitive, but the game play was still quite a bit better than any of the console games I've played.

    I'm sure iRacing is fun and the most realistic, but I don't even have internet at home... so the idea of paying a monthly or yearly fee to play a game just doesn't sit well with me. I'd rather put that money into tires for my real cars.

  • pinchvalve

    Feb. 22, 2010 7:16 a.m. pinchvalve SuperDork

    I'm not a gamer (OK, Wii bowling perhaps) but I find those graphics amazing. I sometimes catch a glimpse of a game on a tv screen at WallyMart and think they are broadcasting a race or a cool movie I was not aware of. Then I realize it is a game demo. Doh!

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