It’s been out for a while, but if you haven’t checked it out yet, do yourself a favor and buy or download Half-Life2: Episode One. The other day I realized I hadn’t gotten it yet, and then I started thinking about how great both Half Life and HL2 were, and I felt kinda stupid for not being more on the ball. It’s been waiting there to be lots of fun, and I was just ignorant of it. Valve continues to prove that they do not suck when it comes to this whole fantastic game design thing.
The plot and gameplay are of typically great Valve quality, but they’ve brought a few new elements to the table.
First, while they did a fine job with the friendly AI NPC characters in Half Life 2, in Episode One I simultaneously: 1) have a crush on Alyx; 2) want to protect her from various horrors; 3) trust her to protect me from the same horrors when our progress depends on my solving a puzzle while she shoots giant bugs, and; 4) have come to rely on her as a key element of gameplay, drawing my attention to things that I may have missed that are about to fall on us or blow us up. Also, she keeps making me laugh.
Second, HL2 looked pretty great, but the updated Source engine uses High Dynamic Range lighting, and it’s a pretty major step towards realism. While the graphics are similarly photorealistic in Episode One, now you have a virtual iris that adjusts to light and dark, and when there are high contrasts the light will bloom and fuzz objects, or glint off metallic items in near black environments with an intensity that just looks real. The iris adjustment time seems a little artifical now and again, but it’s simply jaw-dropping and must be seen.
Finally, go look at the trailer for the bonus game that’s coming out with HL2: Episode Two, called Portal. Freaking genius.