SDet said:
Anyone ever play with more effective front splitters than just a flat board?
I've done a bit of theoretical poking around, as well as some work along the lines of what stafford's referenced above (at his direction). There's a fair amount going on with this stuff in the "TimeAttack" series/world/environment.
I can't find much info on airfoil shaped splitters besides a few videos and this interesting paper.
https://www.mdpi.com/1996-1073/15/15/5543
My understanding is, that one of the things that you need to be cautious of when trying to go "wing shaped" on a production-based car... is that, because of ground proximity / ground effect, there's a benefit to having a flat section between the rounded acceleration zone at the front of the splitter and any 'trailing edge shaping'/'diffuser'... in order to reduce sensitivity to the flow of having laminar flow bubbles or other discontinuities. (this is what stafford is alluding to w.r.t. 'serious development')
Are more complex splitters banned in most series, or do people just jump to front wings?
Lots of series have limitations on splitter dimensions and shape. Part of that is in order to limit overall downforce, and part of that is to reduce complexity/cost. I suspect there's also a certain amount of "inertia" around most splitter discussions, since 'flat sheet is good enough' is floated frequently.
one area of splitter design that's relatively easy to add additional performance/complexity is via what's commonly referred to as "splitter diffusers"... which are commonly available in ABS molded plastic, up to CarbonFiber pre-preg, parts that you attach to the back edge of the splitter into the 'wheel well' area. This enhances the exit flow of the splitter, which allows a stronger low-pressure peak to form at the front of the splitter.
This is for a 24 hours of lemons car, so no big gains, but not many rules either.
A lot of times, what you're able to do is primarily limited by the car you're racing... less so what the series allows/disallows. Can we get a bit more information about the platform, and the current "aero state" of the car (if you add front downforce, you'll want to think about balancing out rear downforce).