Beckleydesign
Beckleydesign New Reader
8/13/22 2:17 p.m.

I am constructing a ~1000kg (semi) open wheel car which will be powered by a 1.8T from a Volkswagen, mated to a 5speed transaxle. The design prompt is to make a car that is competitive in autocross, reliable, and incredibly fun to drive on the twisting back roads of my area, and purpose built.  

DESIGN PHILOSOPHY:

I started designing the vehicles with the tires and suspension. I unfortunately did not have access to any tire data, so I was left to use generalizations of how similar tires perform, some gut feeling, and hope that  a tire exists which performs well in the system. For the level of engineering complexity I was able to support, the biggest design considerations were kinematic load transfer, instant centers, camber curves, and bump steer. These criteria coupled with a knowledge on tire fundamentals is sufficient to balance complexity and ease of design.

SUSPENSION DESIGN TOOLS:

Susprog 3D:

Generally a geometry driven program Susprog3D has limitations, but also some great benefits. It is simple enough to be useful to someone who is not doing suspension analysis full time, but no simpler. Better than simple excel spreadsheets, or the commonly used online analysis tools, and not as complex as ADAMS ( or similar) it is a very good middle ground. Additionally, susprog has the ability to import/export suspension data into excel. This allowed easy iteration when coupled with other excel compatible tools.

Assetto Corsa:

Assetto Corsa (AC) is a good platform for general vehicle feeling and for modding. I used an enthusiast grade wheel/pedal assembly and a VR headset to allow me to feel how each successive major iteration would perform. Obviously this isn’t empirically accurate to what the vehicle will actually feel like, but by comparing a real world car to one modeled in the game, you can understand what information can be extracted. The real value is in the relative comparison.

Short of creating an entire AC vehicle, I simply copied an existing model and modified some of the definitions to more closely match my car. I did not bother worrying too much about aero or drag, but power, weight (distribution and moments of interia as well), and importantly suspension were all modulated. The only difficulty in doing this is in the fact that AC utilizes the most backwards coordinate system defined by the absolute center of the wheel. I built an excel sheet that does those calculations from the export of Susprog3D, which made it simple enough. This was a very useful tool and advised substantial and real changes to my suspension design.

Solidworks:

My chassis in general was very free of constraint, however some basic requirements included the ability to seat two, have sidepods to house heat exchangers, house an engine behind the driver, and place the weight in the middle of the car. I 3D scanned my engine to provide a no-go zone for the suspension. My chassis model was directly coupled to my suspension points via an excel sheet. Changes in susprog were uploaded to solidworks and my chassis model rebuilt and adapted to those changes. Only in the rear did I compromise suspension design, what for the sake of having an engine. 

COMPONENTS:

For various reasons, I decided to design and machine almost everything myself. To name a few, I wanted to gain knowledge, demonstrate my capabilities, garner media attention, save cost, and have optimized systems. It is contentious some of the things I’ve decided to construct myself, but know that I take my responsibilities seriously, and there was no shortage of research and due diligence. Even so, I am making no assumptions of safety, and will develop testing procedures to validate the safety and efficacy of some of the critical components. 

I think from here, I will make separate posts at a component level, because individually they represent mammoth projects worthy of in-depth report. As a starter though, while easier to note the things I won’t make, some items designed and constructed in house are as follows:

Brakes Calipers, Master Cylinders, Pedal box, Seat, Space Frame, Uprights, Steering Rack, A-Arms, Bodywork, Aerodynamics, (potentially) Wheels, and some other items that may be worth noting.

Gambit
Gambit Reader
8/13/22 2:43 p.m.

I just wish assetto had a simpler way of modding... It's such an outdated system and the pipeline is rough. Hoping that Assetto 2 will be a much better set up way to build cars especially for enthusiasts. 

Impressive work though. Those brakes look beefy

physician
physician Reader
8/14/22 9:22 p.m.

Nice! Wait, what? You buuld your own brake calipers? Having acces to 5 axis cnc is awesome!.

(We have 6 at work, but cant use..)

nocones
nocones GRM+ Memberand PowerDork
8/14/22 9:35 p.m.

Awesome looking forward to following along.  I've seen some of your posts in the FB Homebuilt Group.  Excellent work so far.

NOHOME
NOHOME MegaDork
8/14/22 10:26 p.m.

If I ignore the engineer in the back of my head that spent a lifetime telling people not to re-invent wheels, then this is pretty incredible. 

 

While a bit late to the party to join in, I have really enjoyed the Corey Doctorow industrial manufacturing world come to life.

egoman
egoman Reader
8/15/22 9:15 p.m.

Here is a little something that I built several years ago. http://locostusa.com/forums/viewtopic.php?f=36&t=7995

About every ten years I get the itch to build something new. This one is available here. 

https://grassrootsmotorsports.com/forum/build-projects-and-project-cars/transcona-a-dirty-old-cougar/179774/page1/

The first build may give you some ideas. The second is an entirely different concept compared to what you are doing but has some good stuff

Purple Frog (Forum Supporter)
Purple Frog (Forum Supporter) GRM+ Memberand HalfDork
8/15/22 9:48 p.m.

A couple of comments on stuff you already have considered.

1.  The short wheelbase may be a detrement at high speeds which the beast will be capable of.  Plus you can get a more aero seating position, etc.

2.  Some sanctioning bodies require forward facing rollhoop braces attaching within 6" of top of hoop.  (may not apply to your usage.)

3.  Monoshock rear?   You have plenty of room for adjustable bellcranks and dual shocks which would give you far more adjustability.  Most monoshock setups employ a shuttle in the middle that itself complicates things.  Or, are you you thinking a "zero roll stiffness" suspension like modern Formula Vees?

4. Square tubing on the bottom of the chassis will make flooring and bottom skin attachment far easier.

5. Raising front of chassis floor at driver's feet (e.g. F1) will give you lots of opportunity to create really neat aero with the nose design for downforce.

As usual... YMMV

Robbie (Forum Supporter)
Robbie (Forum Supporter) GRM+ Memberand MegaDork
8/15/22 10:59 p.m.

I was curious about monoshock rear too

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