Colin Wood
Colin Wood Associate Editor
7/15/21 2:53 p.m.

How do racing games replicate so many unique engine sounds?

Well, it starts with tracking those cars down–everything from a Morgan Three-Wheeler to a European racing truck–and then driving them in circles, recording every and all sound they make.

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ProDarwin MegaDork
7/15/21 3:10 p.m.

Spoiler: They attach a mic to a car and record it.


Bummer.  That was super uninformative.  I was expecting a discussion on how the recorded sounds were isolated, adjusted, mapped to throttle/engine loads etc.


Pete. (l33t FS)
Pete. (l33t FS) MegaDork
7/15/21 6:25 p.m.

I want a racing game where all the sounds are dubbed by Michael Winslow.

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