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aircooled MegaDork
1/22/24 11:28 p.m.

Schedule:  Weekly - Wednesdays 

   6pm Pacific - 7pm Mountain - 8pm Central - 9pm Eastern

Race Server Name: GRM SEASON 13 RACE (x) 1970 914/6 GT (The password is the three letter acronym of a popular automotive magazine based in Florida, lower case)

Join the Discord channel: Unofficial GRM Forum to allow audio chat.

Race Format:  Each track will be run twice on it's race night.  Each race being 10 min.  First race positions are based on qualifying.  Second race is an inverted grid of the first race results.

Points:  Point are accumulated base on the finishing order of the average of the two races (ties going to the better finisher of the first race).  1st place scores 20 pts, 2nd 18 pts, then 17, 16, 15, 14 etc.

Drops:  One drop per driver will be allowed.  Lowest point finish for series will not be counted.  If the series has more than 8 races, 2 drops are allowed.

Handicaps: Finishing 1st on a race day will result in 2 HC steps.  Finishing 2nd is one HC step.  Finishing 4th or lower will reduce you HC by 1 step.

Restarts and Yellow Flags:  Restarts can be called for with the consensus of the racers when the beginning of the race results in a significant crash.  Yellow flags can be called for with the consensus of the races and will require the lead car to slow until the pack has gathered (in single file), then the leader will initiate the re-start.

Courtesy Waits and Penalties: When a drivers action causes another driver to be forced off the course, or loose positions, it is suggested the offending driver wait for the affected driver, and let them ahead of them.  Penalties may be given out for serious offenses.  Penalties (determined by majority of drivers) will involve a lose of 2 points. 

The Car:

   1970 Porsche 914/6 GT


Previous Series:

GT Legends: https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/174453/page72/

One Lap of America: https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/174453/page81/#post3456972

Streetcar Challenge: https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/198768/page93/#post3537026

Spec 944https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/198768/page106/#post3644496

GT3: https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/198768/page119/#post3684807

MX5: https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/198768/page129/

Classic Touring Cars: https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/198768/page152/#post3796897

Radicals:  https://grassrootsmotorsports.com/forum/simulation-central/assetto-corsa-on-pc/198768/page160/#post3826603

Mustangs: https://grassrootsmotorsports.com/forum/simulation-central/grm-assetto-corsa-racing-league-mustangs/260441/page1/


Download the cars and required track from the link below:


Archive of some of the non-original cars / track we have used:


aircooled MegaDork
1/22/24 11:40 p.m.

Setup and Getting Started Info

Discord download (for voice chat and info): https://discord.com/download

Content Manager and Shader patch - Highly recommended (CM requires a donation for full function, but WELL worth it):

 https://acstuff.ru/app/  (yes it's from Russia)

 https://acstuff.ru/patch/  (not required by greatly improved graphic / appearance)

Sol graphic mod (not required but greatly improved weather /sky / atmosphere and some other effects): https://www.racedepartment.com/downloads/sol.24914/


Suggested add-ons:

Helicorsa (adds nice overview of cars around you):  https://www.racedepartment.com/downloads/helicorsa.5199/

FFBClip (adds way to graph and easily adjust force feedback, per car): https://www.racedepartment.com/downloads/ffbclip-app.7910/ 

Sidekick (a more detailed "info" bar for speed, gear, tire temps etc.): https://www.racedepartment.com/downloads/sidekick.11007/

Shortcut Key: Adds useful keyboard shortcuts, like  Ctrl + B : Teleport to pit position, Ctrl + E : Exit Game             https://drive.google.com/drive/folders/1YNsvldx4s2nMVtNPHlTTUtBHrcy_TgDU


Getting Started with Discord:

This looks long/complex, but I assure you it goes pretty fast and its very easy to use.

1) Read the Discord thread, if you wish: https://grassrootsmotorsports.com/forum/simulation-central/grm-discord-channel/177517/page1/

2)  Download Discord from https://discord.com/

3) Once you get it up and running, send me a message on there.  My name is prodarwin#1538.  Put it in the upper left box.    Just let me know you want a GRM invite and your forum name if I don't have any way of identifying you.

4) Make sure your mic works.  I suggest you go to user settings (bottom left of screen):

Click voice and video, adjust your volumes, and your devices if necessary.  You can select push to talk or 'voice activity'.  Discord is actually very good at deciding when you are talking, so it works pretty well and saves you the need to bind a button.

5) Once you are in the forum, if a bunch of stuff has a locked symbol, PM one of the mods.  They will need to add you to the GRM group so you have access to the sub-channels.  

6)  When you are in the discord, you'll see this bar on the left, with all the channels you can join.

The important thing to note here is, when it comes time to play AC, look for the Assetto Corsa channel, if it shows some people below it, they are currently in the channel, which probably means we are racing.  Just click to join.

If you are in a text channel and want to get someone's attention you can @ them and it will display a notification, or send a push notification to their phone.

Finding you Discord User ID (which will be needed when joining the online room):

 - In the lower left of the Discord screen, click on your name/icon.  In the screen the pops up, roll over the # icon in the upper right (it will likely be similar to your Discord name with a number added)


Logitech Wheel setup Info:

  Logitech Profiler Settings (a good starting point at least):

In game Wheel settings (a good starting point at least):  

  (The 107% Gain is a bit of a secret best setting to reduce the center dead zone apparently)

Assetto Corsa / Shader Patch suggested settings changes (from base):

Remove windshield glare (Settings - Assetto Corsa - Video):

Set readings to 'murican units:


Content Links:

https://www.racedepartment.com/  primary source (use Google to search)

http://assettomods.com/   nice cars and car packs (seems to be Australian focused)  

https://mabimotors.com/forum/assetto-corsa/sites-de-mod-pour-assetto-corsa/  List of sources for cars / tracks

https://tarnhoerner.de/   car packs for various classic racer series

 https://vrc-modding-team.net/  Formula 1 cars and tracks


Here is a link to my Google drive with some resources that will be a lot easier to get here:


Currently up there:

 - 7zip installer (use this to decompress car and tracks).  The default Windows decompress seems to work fine though.

 - Logitech Profiler (essential for setting up a Logitech Wheel)

 - Logitech GHub (needed for Logitech G29 wheel)

Note: the NVIDEA tools are not needed if you have the Content Manager. I could not get the plug in to install in the latest version of PS anyway.


Here is a good link for how to setup a Logitech G27 wheel (G29 should be the same):


G27 (and maybe G29) should work best with gain set to 107%.


Some Tracks that might be of interest:

Track Database (of actual tracks not AC tracks): https://www.racingcircuits.info/

Bridgehampton:  https://www.racedepartment.com/downloads/bridgehampton-race-circuit.6604/

Trial Mountain (for GT fans):  https://www.racedepartment.com/downloads/trial-mountain.2348/

Riverside: https://www.racedepartment.com/downloads/riverside-international-raceway.9492/

Bathhurst: https://www.racedepartment.com/downloads/bathurst.8677/

Spa (update): https://www.racedepartment.com/downloads/spa-francorchamps-the-real.31068/

Deep Forrest (visuals not done): https://www.racedepartment.com/downloads/deep-forest-raceway.32848/

Mid Ohio (not at RD): https://assettocorsa.club/mods/tracks/mid-ohio.html

VIR: https://www.racedepartment.com/downloads/virginia-international-raceway.11892/

Summit Point: https://www.racedepartment.com/downloads/summit-point-raceway.29502/

NJMSP:  https://www.racedepartment.com/downloads/new-jersey-motorsports-park-lightning.14212/

aircooled MegaDork
1/23/24 11:48 p.m.

OK, V4 of the car is up in the Current Car folder.

If you want to practice online, don't install v4 until Dean updates the server (which is on v3)

Dean, I put abbreviations of the names in the thumbnails, so see if that helps.  Hopefully it will hold the old assignments since its the same car.

dean1484 GRM+ Memberand MegaDork
1/24/24 4:06 p.m.

Will update when I get home. 

retrocrx New Reader
1/24/24 4:49 p.m.

Is there any way to see what laptimes have been posted on the server in practice???

I want to make sure I'm in the ballpark.


Racebrick HalfDork
1/25/24 4:12 p.m.

How was the turnout? Bummed I had to miss the opener, and interested in the results of week 1.

dean1484 GRM+ Memberand MegaDork
1/25/24 5:48 p.m.

I will be applying the HC tonight to Sauce and Colin.  Thanks to everyone that showed up. Interesting racing in those cars.  The track was a real challenge. This weeks track is more of the same.  

dean1484 GRM+ Memberand MegaDork
1/25/24 5:53 p.m.

Oh while not an attendance record thanks for everyone that showed up.  When I hear from people that they were sweating as if they had just been driving a real race I take that as a huge complement. That is what we are striving for.

BTW. I just host the server their are others that do as much or more to make this happen.  And of course none of this would work if people did not show up to participate in the fun.  

retrocrx New Reader
1/25/24 6:26 p.m.

It was all fun and games until I disconnected.....I'll be back....

aircooled MegaDork
1/26/24 8:36 p.m.

Race 1 results, standings and a quick pic:

Sk1dmark (Forum Supporter)
Sk1dmark (Forum Supporter) GRM+ Memberand Reader
1/26/24 8:48 p.m.

Most of the standings look good to me, but if Gameboy came 7th and 9th I don't think he should be DFL in the standings

aircooled MegaDork
1/26/24 9:26 p.m.

OK, updated.  For some damn reason the spreadsheet messes up its formulas at randoms times, I have no idea why.  Not exactly confidence inspiring.

aircooled MegaDork
1/28/24 9:15 p.m.
Lof8 - Andy
Lof8 - Andy GRM+ Memberand UltraDork
1/29/24 11:12 a.m.

I love that you guys are using 914s!  Looks like fun!

retrocrx New Reader
1/29/24 12:03 p.m.

I'm out this week.........My other league is running GTPs at Daytona.......Seeing as I helped develop the mod I knida need to be there.


dean1484 GRM+ Memberand MegaDork
1/31/24 5:44 p.m.

A word of caution about tonight.  Going off the track can easily make you miss a sector timing line.  If you do this your lap is not registered and you effectively lose a lap.   With the track being easy to go off I can see issues.  


Looking forward to seeing everyone tonight!!!

dean1484 GRM+ Memberand MegaDork
2/1/24 11:31 a.m.

I am hoping that we get a look at the start of race 2 for learning purposes.

There was talk of a restart after the race.  As everyone knows I am not a fan of them at all.  We went down that road a while back and it quickly became a case where we were restarting for the most minor event.  I got tired of it and it was actually making things more contentious between people as while the restart benefits some it also hurts others.  There is really no fair way to do a restart and it was taking away from the fun.

As such I instituted the SOL rule.  Meaning no more restarts.  You all know what SOL means.  It is up to people to be good drivers and not trying to win the race on the first couple of turns. 

If the big one happens you are SOL.  It sucks and some innocent people will be collected but that is also a part of real racing.  At least we don't have damage on.  ;-)

I will concede that last night was a possible exception to the rule with the game causing a weird starting grid.  I was part of that weirdness.  I had a car sitting partially in my hood at an angle.  There was nothing I could do but wait until that car moved at the race start before I could go.  I was SOL.   You could argue that me getting held up at the start put me closer to Sauce and that later in the race he would not have been collected by me when I lost it coming on to the front straight.  

If anyone has a SIMPLE way to help with this I am open to suggestions.  Maybe we could have called a yellow flag and re grouped but we have had MAJOR problems with that as well.  


aircooled MegaDork
2/1/24 9:16 p.m.

Results, Standings and a few pics.  Let me know if you see any issues with the results.

Eggbertwaxman New Reader
2/2/24 12:45 p.m.

I'd like to once again apologize for causing that grid issue... I genuinely thought when I rejoined the server it was going to start me from pit lane

aircooled MegaDork
2/2/24 1:52 p.m.

It's pretty bizarre that it put you on TOP of another car!  Normally you would go to the very end of the gird (as in way behind any current cars).  It seemed to remember your position, but also move up all the cars to fill it!

That brings up the question was there enough starting places on the track to accommodate the amount of cars that ran? Could it have been a fix to an error?


gencollon Reader
2/2/24 11:30 p.m.

I can put 25 bots in a race and they all fit. 

Mike924 HalfDork
2/3/24 9:00 a.m.

Definitely a wild start to race 2.  That grass was grippy enough for me to use it avoid the melee and pick up a position or two. 

I must admit, these grids are great to see.

dean1484 GRM+ Memberand MegaDork
2/3/24 9:12 a.m.

This happened once before where I jumped out and back in. It is a glitch in the program. 

dean1484 GRM+ Memberand MegaDork
2/4/24 9:42 a.m.

In reply to Eggbertwaxman :

No worries. There is a reason why I ware the Tangerine Torpedo badge with pride. laugh

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