Keith Tanner said:
I suspect it takes more ability to eke the most out of an F1 car than a FF. If you want Spec racing, just take their karting results before they become F1 drivers.
Or even GP2/F2, that's mostly a spec series.
I don't understand the desire to turn F1 into a spec series, don't we have enough of those already?
Regarding loosecanon's list:
I'm not sure sprint races are working, I'd be inclined to dump them and just focus on the GP. Reverse grids are a gimmick and have no place in top level motorsport, IMHO. "no rules" engine and chassis designs sound good but usually wind up destroying series due to costs going out of control. The factory vs customer team based on podium results seems likely to lead to the bizarre situation of a team retiring a healthy car from the lead to avoid becoming "promoted" (better to be front-running "customer" team than backmarker "factory" one).
Why the limit on # of mechanics? I love watching the impeccable choreography that is an F1 pitstop, it's unique and wonderful.
Red flag limits on tire changes have been discussed before and basically don't work for various safety-related reasons. This is not broken -- sometimes lady luck smiles on you and that's just the way racing goes.
DRS exists to try to equal out the aero penalty from following someone through a corner. The current fixes for "dirty air" have helped but haven't eliminated the phenomenon, so if you get rid of proximity-based DRS you lose a ton of passing. If/when the dirty air problem is fixed for real, I think it'd be much better to just dump DRS entirely and go back to fixed aero to reduce complexity and cost.
Regarding refueling -- while I quite enjoyed the race strategy subtleties that went along with the ability to refuel the car and I think the safety arguments are kinda BS (if everyone else can figure out how to do it safely, surely F1 can too), I just don't think it really fixes anything that's broken about F1. Also, I wouldn't be surprised if gravity-based refueling is so slow that no one would bother (for most of the other series refueling is effectively mandatory because of race length).
As for how I'd fix F1, the number one most important thing is to STOP CHANGING THE RULES. Designing an F1 car is all about finding the best compromise between competing goals -- drag, aero, horsepower, mechanical grip, aero grip, etc. They are all tradeoffs, any improvements in one area always mean a reduction in a different one. Designing the best F1 car means finding the best compromise, and that is hard. Every time they change the rules it means throwing out much of what has been learned and re-examining the previous design decisions to see if the new rules mean that it is now better to go the other way. This takes both time and money, but you can reduce the time by throwing more money at it. The end result is that rule changes benefit the teams with lots of money in the immediate aftermath, but the longer the rules are left stable the more the other teams can substitute time for money and catch up... until they change the rules again. Of course, some of the new rules are specifically limiting the ability of other teams to do that catching up by freezing components in the name of cost savings.
So what would I do? Leave most of the regs the way they are (the specifics don't really matter too much as long as they're long-term stable), but loosen up the restrictions on frozen components. We don't need rules to slow Red Bull down, what we need are rules that allow the other teams to catch up.