I be leave it will make the 6 laps.
Here you go yes it should be ok.
911 17.4
Jag 16
Merc 13.4
Austin 8.6
Cortina 8.0
BMW 7.4
Alpha 7.2
Mustang 7
510 6.6
Mazda 6.4
The Mazda is going to be close. As in don't waste fuel revving the motor at the start close. But Allaircooled is the master at fuel and tire ware. Should be interesting.
We haven't messed with accelerated tire wear yet, is that something we want to mess with for wednesday?
Or just toggle on the mandatory pit stop and call it good?
We should probably mess with it after the race. It might be an interesting way to screw the Merc and make the Mini more competitive.
That said, the amount of sliding I tend to do in the RX3 would probably not help it much either.
I just realized (I know, how CONVENIENT), that the car pack came with a guide that has some interesting background on each car, but also has a link to a YouTube video for each car with best techniques for driving each one! Could be very useful. I put the PDF (should open in most browsers I think) in the Assets folder. It has some other interesting info in it (including some FFB setting that may or may not be useful), but I pulled out the YouTube links below:
Alfa Romeo Giulia GTA How to drive https://www.youtube.com/watch?v=yXVk3USjraU
Alpine A110 How to drive https://www.youtube.com/watch?v=iPzbAQ_m4qQ
AMG 300 SEL 6.8 "Rote Sau” How to drive https://www.youtube.com/watch?v=9go7vveEuVI
Austin Healey 3000 How to drive https://www.youtube.com/watch?v=WdL8P2fFCH4
Austin Mini Cooper 1275 How to drive https://www.youtube.com/watch?v=9yC19bVy6j4
BMW 2002 Turbo How to drive https://www.youtube.com/watch?v=ZVLlqStkYuQ
Datsun 510 BRE How to drive https://www.youtube.com/watch?v=6sGK5XmpG9E
Ford Escort Mk1 How to drive https://www.youtube.com/watch?v=v3xNhY4aVt8
Ford Fairlane How to drive https://www.youtube.com/watch?v=N9deBtYyLQQ
Ford Mustang 289 How to drive https://www.youtube.com/watch?v=s46fa2PF5ow
Hillman Imp How to drive https://www.youtube.com/watch?v=VoQ4uetJPn4
Jaguar MkII How to drive https://www.youtube.com/watch?v=mAWJhNgTBQw
Lotus Cortina How to drive https://www.youtube.com/watch?v=Kyf46kVcDZs
Mazda RX3 How to drive https://www.youtube.com/watch?v=5683Pyemuag
MG MG-A (Race) How to drive https://www.youtube.com/watch?v=FtZQU157eT0
MG MG-B How to drive https://www.youtube.com/watch?v=kupkxyGp9eg
Porsche 911 2.7 RS How to drive https://www.youtube.com/watch?v=PTJ_1Usg1Zk
Toyota 2000GT How to drive https://www.youtube.com/watch?v=8e_gFIcuwno
Good racing last night. I really like this car set, even if it wasn't all that evenly matched at Sebring. I'm curious to hear what the accelerated tire wear testing showed up. I'd be up for doing a mini race series on a few different tracks. A quick search turns up a couple sources of inspiration:
https://en.wikipedia.org/wiki/1967_British_Saloon_Car_Championship
https://en.wikipedia.org/wiki/1968_Trans-American_Championship
I wonder how the Trans-Am pack cars would match up against the TC Legends cars, once fuel and tires are taken into account....
Some good racing. I actually had a number of passes (both ways) during the race. The RX was probably not ideal fuel wise (not as bad as the Toyota apparently!) and was a bit of a handful handling wise.
I have to say, in general, I still prefer the shorter races. The longer races do allow for some interesting strategy though.
Regarding the tracks above. I did look into that a bit for the TransAm cars. I think the only track that might be hard to find is the Pacific Raceway track. It looks like all the Saloon Car tracks are available, and it might at least be a good idea to try one of the British tracks with the smaller cars. Something like Cadwell Park could work also. It's the track shown in some of the how to drive videos above and was a track we used in PC2 a fair amount.
I had a weird thought for a set of races (not necessarily good, just weird): 3 races, everyone drives different cars in first race. After first race, car choices are inverted (first place gets last places car etc). After the second race, last place chooses one car for everyone else, and one for themselves. Points are awarded inverse to place (e.g. 6,5,4,3,2,1,). Like I said, weird.
I was looking for info from last nights race, and I am noticing that I cannot find any actual results. I would have to watch the replay to see who finished where. The Results area of CM gives very little info. It does show who drove what car, which is nice, but gives no info on finishing position or laps times (if seems to show me in first place, and everyone else 3 laps behind!)
If we want to capture best lap times and best sectors, it looks like it will have to be done via screen capture in the results screen just after the race, and we will have to remember to do it before it clears.
A few quick pics from the first lap:
The bumper delete on the Merc is a bit intimidating and shows a complete lack of respect for drag and downforce.
An artsie mod:
Fun racing last night. I cant believe after all that talk of pitting I screwed up the fuel load and had to pit twice. It might have been pretty close between Dean and I. I think he was putting about .5s/lap on me once he got in the groove, but the early collision for him and the slightly longer pit stop would've made the finish really close, instead of me 45 second behind lol.
I never did figure out that last corner on Sebring, I think I was leaving time on the table there for sure.
Based on your pass at the end of the first lap, the inside line seems to clearly be faster. I tended to try and swing wide and do a very late apex. It was fun when I got on the gas a bit to heavy coming out and had to struggle not to do a tank slapper into the pits!
I had trouble with the first corner and tended to take it way to tight. Of course, trying to take it wide resulted in a rather strange pass / hold position move on the first lap against the Toyota.
I wonder if the lack of final results was due to the session ending before everyone got to cross the finish line?
I was not sure how I would do in the longer race, but I really enjoyed it, moreso than the short ones. Sure, it would have been nice to have closer contact with other cars, but the field wasn't as big as last week, and Sebring is long. I'm all for ~30 minutes races with the tire wear and fuel consumption bumped up to force a pit stop.
Yeah if we could get a 9+ car field like a week ago and a 60 sec track it might keep the traffic high/fun as well.
Even a mid-length track (~1:30 to ~1:45) could see some good battles as the pit stops come into play. A mini-season with a fixed car selection throughout would mean that cumulative results matter, and a mix of tracks would mean that on any given week some cars be well-suited and some would not. Not sure how many would want to commit to that, but I'd be up for it.
I'm more inclined to do at least a few races that use the same car - it takes me so long to learn the cars and tracks that I usually don't get in enough practice to feel confident that I can make it a few laps without crashing.
Yeah, that's the situation I'm in. I was able to do a lot better in the Mini last night because I did a bunch of practice during the week. I just tried it on the Autumn Ring - which I'd never driven before - and felt reasonably confident pretty quickly. But it took a while to get there.
I was surprised how dominant the Merc was. I figured out how it wanted to be driven and with the long straits it was a track the car was good at. I was also carful not to over drive it. I think I had one off and I kept it going in the correct direction so even that was not really a problem.
I don't mind mixing things up in terms of race length, tracks etc. keeping the same field of cars for a while is fine to. I like changing cars as I get board with a single car after a while but I have many hours of sim racing. I looked back and I have been sim racing here on GRM for over 10 years!!! Having a group to choose from makes things fun and challenging.
Tire ware adds a new dynamic to these cars that may even up the field some. However for those still learning a car or track it can be frustrating as a cars tires ware it will act differently as the laps go by. I don't mind it but it can make learning a cars limits frustrating as the change as a session goes on.
Another thing for those that are learning sim racing is that I prefer a very high steering ratio. It lets me catch a car easier and or stay in front of a car when it starts to slide I can make the correction faster. This I found to make a big difference. For cars like the A110 and the 911 a higher steering ratio is a must as you are constantly sliding, catching, and correcting these cars to drive them fast.
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