Had a really good session today. It felt like we didn't cover that much ground, but the time flew past, which I think was a sign of how exciting and tense it was. At the end, players were *desperate* for their characters to have a chance to rest and recover.
Highlight - a PC lost their hand to a portal.
...and I *just* figured out what happened to it.
Summary:
Enter the big old building after the "gorilla" - a 15' tall automaton. Bit of looking around and they figure out it's an old center of learning, and that it has been completely undisturbed for decades. They follow the robot to a massive freight elevator shaft. Climb down access to next level down (the archives).
Exploring, they find a massive blue glowing experiment with a gravitational anomaly surrounding it pulling things off shelves and into orbit around it. One PC goes to investigate, gets sucked up in and starts floating around. No big deal. I had planned this to just be an odd distraction/puzzle, figure out how to get someone down. Then things went off the rails...
PC2 throws a rope to him and misses. It gets diverted by the gravitational field and goes into orbit. Other end gets tied off to a set of shelves. They realize it's going to play out and wrap into the spinning rings surrounding the glow. Tries to quickly pull it back before it gets tangled. Fail roll badly. It doesn't wrap around, but straightens out as he pulls it taught, and the end connects with the glow. Rope IMMEDIATELY gets jerked into the blue glow. He lets go. Other end is tied to a shelf right behind him. It snaps off one side. Roll to dodge. Fails, and gets hit in the back of the head. Roll to stay on your feet. Fails, gets pulled along into the sphere of influence around the glow and getting sucked in. Tries to push away. Roll to extricate yourself. Fail....
I knew the blue glow was an unstable teleportation experiment. I had no idea where it led to. Didn't have time to figure it out, and he'd biffed too many times...
He pushed off the plank too late, too wildly. He didn't get sucked in completely. Just his arm. Instantly taken off. Not torn. Just... gone. Blood everywhere. Everyone freaking out.
The cleverly shut down the rings temporarily enough to disrupt the gravity anomaly and everyone fell. Pulled him to safety.
PC3 attempts to tourniquet and perform first aid. Fails. Pays XP to re-roll. Gets a 1. E36 M3. So he passes out from shock.
...and they hear the alarm they strapped to the front doors crash to the ground, and know they have company. Made escape down the rest of the elevator shaft.
Random and sundry craziness. Snapping elevator cables. Ghost trains.
Good fight against a bunch of raiders. I'd planned for it to be a running parallel fight on moving cars. They throw a wrench in that plan. Set a pitched battle in a subway tunnel. Climaxes with the character who Employs Magnetism getting a stupidly good roll bending the tracks to derail the car. Spears it on the loose ends of a switch and flips the whole train. Mop up with a nasty, desperate fight. One PC gets stabbed through the leg.
We end desperately setting up camp. Just before calling it quits. A weird dog thing tries to steal some of their cheese.
Here is where I figured out the hand!
It got teleported somewhere. I want it to turn up again and for them to go "WTF?" I have no idea where to place it. So next session, I'm going to have the dog sniff his arm, run away for 30 minutes, and come back holding his hand! That's going to be a fun start to next session.