Robbie said:
In reply to sleepyhead the buffalo :
Any ideas on how to make a long and skinny high downforce airfoil? (Large chord low wingspan)
It's my impression that in general camber makes downforce, and unfortunately if you want to make camber on a wing with large chord then you need a lot of vertical space as well as horizontal space.
But yes, making the wings removable so the tunnels become a simple frontal area reduction for the drags is cool too.
You can do a remarkable amount of turning in a tunnel without having turning vanes in it. You can turn more in a tunnel if you add velocity to the stream within. And you can do that by either reducing the area before the turn (but not so much that you choke the flow), or by electro-mechanical means (fans, compressors, etc).
I think the big challenge, and it's always the big challenge, is going to be making enough front-end downforce. Especially if there's and engine/motor up there to contend with. I've been thinking on/off about rally cars and their widened fenders, and the louvered exits... and that weird sonata front grafted onto a civic hatch body that got hot linked a couple times (and how trackwidth is usually a detriment to autoX times).
One of the other hurdles to ducting inside the unibody is the offset driver volume, and the firewall area. There's some interesting possibilities with taking a windshield & (some, all?) windows out for the autocross and putting them back in for the drags... then you've got a a roof acting like a first element. But, you'll have to work pretty hard to direct the flow around the driver and where you want it. Or, how if you want to draw air in from underneath, how you'd want to run larger diameter tires, to give you more volume underneath, but how raised ride height is usually a detraction for AutoX.
I realize you're holding things close to your chest... and there's a wide range of platforms and powertrains on the table. But, just like the DeltaWing and GTR LM Nismo... you can accomplish similar goals with radically different approaches/platforms. So, it's complicated to map the terrain and give suggestions when there's so much available terrain via you initial 'brief'.