Colin Wood
Colin Wood Associate Editor
7/15/21 2:53 p.m.

https://www.youtube.com/embed/Yqsrizplujs

How do racing games replicate so many unique engine sounds?

Well, it starts with tracking those cars down–everything from a Morgan Three-Wheeler to a European racing truck–and then driving them in circles, recording every and all sound they make.

Watch more videos

ProDarwin
ProDarwin MegaDork
7/15/21 3:10 p.m.

Spoiler: They attach a mic to a car and record it.

 

Bummer.  That was super uninformative.  I was expecting a discussion on how the recorded sounds were isolated, adjusted, mapped to throttle/engine loads etc.

 

Pete. (l33t FS)
Pete. (l33t FS) GRM+ Memberand MegaDork
7/15/21 6:25 p.m.

I want a racing game where all the sounds are dubbed by Michael Winslow.

AnthonyGS (Forum Supporter)
AnthonyGS (Forum Supporter) UberDork
11/5/22 6:30 a.m.

In reply to Ping1977 :

Row, row, row.....

preach (dudeist priest)
preach (dudeist priest) GRM+ Memberand SuperDork
11/5/22 7:19 a.m.

Maybe?

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