pinchvalve
pinchvalve MegaDork
3/22/16 10:29 a.m.

Lot's of car enthusiasts complain about things like ESC and ABS and traction control and flappy-paddle gearboxes these days. They all want cars to be completely analog, and shifted by hand, despite the fact that sales figures never bear out those views in the real world. Many race car drivers echo this sentiment, as do many race series by banning many of these technologies as "unfair advantages". There is also a belief that a pro driver can do a better job than any of these automated systems. But I think those days are largely over. Modern systems are simply too good, and even in street cars, many cars are faster with systems on than off, even wth a pro behind the wheel.

I understand the desire to have a direct connection to your car and for being in total control. And I understand not allowing one manufacturer with deep pockets to use a technology that others cannot access. But consider aero aids for a minute. The aerodynamics of modern race cars allow them to handle well beyond the range of human experience. No amount of time in a street car would prepare you for a modern F1 car. To go fast in an aero car, you have to keep your foot planted past your comfort zone and trust in the technology. Aero takes some measure of skill away from the driver and puts it in the hands of technology. Aero was initially banned by some series, but was eventually adopted because it made cars faster. The same could be said for suspension design and race tires, each took a part of a driver's skill set away and replaced it with technology.

Can't the same be said for electronic systems? Even a good driver can't operate that quickly, so they just have to mash the gas and trust in the technology to achieve the lowest lap times. It is a logical progression of the sport in my opinion. If you want the lowest lap times, you have to accept electronic intervention just as you accepted radial tires, wings and spoilers. There will have to be some rules to govern equal access to technology, but reducing noise, tire wear and fuel consumption while going faster can be achieved by digital controls, and that is certainly good for the sport.

The complaint about the driver becoming nothing more than ballast is a legitimate argument, especially with self-driving cars so close to a reality. Would you watch a field of IMSA Tudor series cars race if they were driven by a computer? It's not like you see the driver's or know them anyway...to the viewer the race would only be faster and safer. But we want a driver in there, someone to root for, someone that connects us to the sport and makes us dream that we could do that. So we have to draw a line in the sand somewhere regarding technology.

How do we find an acceptable balance of driver skill and electronic override? Part of the answer comes down to the audience. As race fans age, they will increasingly complain about how things were "back in the day" while the younger crowd will cheer for new technologies that trickle down to their road cars. Part of the answer will come from the manufacturers as they wish to promote new technologies on the track to sell road cars at the dealership. And part of the answer will come from the drivers, as some embrace the new tools at their disposal and win races while others will fade into obsolescence. Whatever the future holds for the marriage of speed and technology, I for one will be watching with great interest and cheering on my favorite cars and their drivers, wether they are behind the wheel or behind a keyboard.

gearheadmb
gearheadmb HalfDork
3/22/16 10:36 a.m.

Nice post. Well written. I think that evolution in good for the sport in general. Aero didn't mean that you didn't need the driver, it meant the driver needed to drive differently, electronics are the same.

rslifkin
rslifkin Reader
3/22/16 10:41 a.m.

The thing with electronics is, there's 2 kinds of systems. There's those that help the driver and make the finite tweaks as you approach the limits to let you get closer to them. And then there's those that interfere with the driver and try to over-ride them, rather than helping them.

The first kind of system is helpful when implemented well, while the second kind can get in the way, as it's reactive, rather than predictive like a driver can be and usually a little too sensitive, being designed to make up for a bad driver, rather than helping a good driver.

Klayfish
Klayfish UberDork
3/22/16 11:33 a.m.

Very well written. I agree that a pro driver can't do better than most modern technological advances. Look at transmissions. 25 years ago, automatics shifted SO slowly that a manual was always quicker in the 1/4 mile. Now they shift so fast that no pro driver could bang out a manual shift as fast.

As for the technology in the race cars and how it effects racing quality, I guess I'm kind of in the middle. I'm in favor of many advances, especially safety. I'm a NASCAR fan, and they've been ridiculously slow to adapt some technology. They just did away with carbs a few years back. Great, I love it. I'd love to see a few other advances. But from the get-off-my-lawn side, I don't want to see it get to the point where as OP so correctly posted it takes away from the skill of the driver. If the driver can just put their foot on the floor and trust the car will do the rest, it's just not as exciting to me. Hence why I'm not as much a fan of restrictor plate racing, but I do love to watch the 2 races NASCAR runs on road courses. Flinging a 3400lb car on relatively skinny tires with minimal computer aids around a road course takes skill.

GameboyRMH
GameboyRMH GRM+ Memberand MegaDork
3/22/16 11:46 a.m.

I disagree about aero taking away skill from the driver. It doesn't make the car easier to drive, it makes it...different to drive while making the car faster. It's more akin to turbocharging than ESC.

On an aero-dependent car, it's not as easy to get a feel for how much grip the car has as in a car without meaningful downforce. Working out how much grip the car has requires more abstract thinking, you have to think about how fast you're going and how close you are to any car in front and estimate how much grip you'll have, then place your bet and chuck the car into the corner based on that estimate. If your estimate was too high and you go sideways, your grip will be reduced further by the loss of downforce from driving at an angle.

Aero makes driving the car a more daring and cerebral pursuit at the same time...and definitely not easier.

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