In reply to smiley:never woulda thought that the EJ would sit that far back, looks a lot different that in my GC.
Thanks!
In reply to smiley:never woulda thought that the EJ would sit that far back, looks a lot different that in my GC.
Thanks!
Krozn wrote: Hello every body, just to show you my progress, I tried a few guidelines for the front and I'm still looking for the rear ... WIP ...
This is pretty darn cool looking. Any other views to share? That said, the front end looks disproportionately heavy, compared to the rest of the car. As others have noted, with a mid-engine car, a huge air intake up front isn't required.
In reply to dyintorace: Hey some good work I wouldnsketchnover the vehiclenand refine the surfaces some more, good stance though
Hello, and thank you for comments dyintorace, in effect, a huge air on the hood are not any more since 2 day. I said me the same remark, and if you look it is already detached of the mech ^^
I work at present on the rear and the quoting of case. I will post a WIP this week. For the heavy front, I think that perspective does not play in my favour (and huge air either)
olpro wrote: Phenotyp, that is a nice sketch, much better for me than your previous one. It has a great overall theme. On the down side, you still have too many side scoops which are complicating things. I think you should make it a bit more minimal and develop the side view to the package to see how/if it will work. To several of the other guys who are working in various 3D programs… these are such powerful tools but they are just exposing your lack of design ability. I have never seen so many nasty surfaces in years. Some might be impressed with the slick 3D renderings but personally I am not encouraged.
i still suppose you did said that for me ?! ... Alpro, I'm so sorry if I offend your eyes and your mind, put your glasses the next time . It is true that the 3D Programmes hide my lack of experience in drawing and I'm always admire beautiful designs. For my part if I had a criticism of the design is that it does not always represent the reality and we are often disappointed out of the adaptation to as industry. (I find some more marketing than anything else ...) I wonder why even posting some drawings that are cool looking but not meeting the proportions imposed. Is this the spirit of contradiction specific designer? sometimes one wonders ^ ^
You probably are examples of you to show us what is good?
I do not want war 2D / 3D here, I think above all FF5 who want only one thing, ideas. Regardless of the method of work, where a designer will be 20 drawings exotic, I'will do a only one CAD model that is feasible and renderable with all angles. I would also point out that this is a model with a lowpoly Turbosmooth which gives an idea of the lines. is a model quickly modified to serve as my blueprint before starting the nurbs, for me, that's how to best proceed to meet the proportions of out of my CAD modeling.
Just an example of a skit that finds you well and I also, one Phenotype. Phenotype, why do not you follow the blueprint provided? What use is to provide a vehicle with a figure too low? I find it a pity, to see good graphics for this project ... iréalisable for FF5, explain me ^ ^
nb: please forgive my bad english and my flod
In reply to Krozn:
I was referring to several people with my comment. However you are correct that 2D drawings can be highly cheated and misleading. My point is that MOST people are aware of that – and don’t trust them very much anyway. I will admit that a lot of people on this and the FF site are gushing about highly cheated (and misleading) sketches so your point is well made.
The first three images below are of different evaluative shaders, which can be used to create better surfaces by showing every little problem dramatically. In the “zebra” shader one can see that the surfaces in the fillet area still have significant problems. Your program may have such shaders, which are very helpful if you learn to use them. The last image is of a production proposal (done around 1998) and is has very simple but demanding surfaces. This model was only possible using the evaluative shaders.
I personally would never even start a cad model until having done numerous HAND sketches to actually work out all the design issues. Then I would do less distorted perspectives with simple lighting and backgrounds. This is not as dramatic but more useful to see the designs clearly. Of course the car model rendering below was for a formal presentation and therefore it used dramatic lighting.
In reply to olpro:
I still think you're expecting professional designs when that isn't the nature of this contest. Perhaps you're forgetting that this is supposed to be fun. I'm sorry, but you come across with a 'mightier than thou' attitude when it comes to car design. And, if you are a professional car designer, hats off to you. But please stop knocking other people for not being as professional as apparently you are.
^^^ I don't know, I wouldn't put it that way. I think whether FFR wants(pretend that its not) to admit it or not this has become a competative affair between semi pro and pro designers. The difference between the work from the people who do this for a living and those that dont is clear, plain as that. People on here may have a light hearted attitude in their language but they are always going to want to one up the other. FFR is getting 10 times the value of the prizes through the work that is already being displayed. But I do agree that there isnt really any need to point out flaws or poorly executed design elements unless its to help the designer improve upon the design with something they may have overlooked. The work speaks for itself both bad and good...
Rotr8 wrote: ^^^ I don't know, I wouldn't put it that way. I think whether FFR wants(pretend that its not) to admit it or not this has become a competative affair between semi pro and pro designers. The difference between the work from the people who do this for a living and those that dont is clear, plain as that. People on here may have a light hearted attitude in their language but they are always going to want to one up the other. FFR is getting 10 times the value of the prizes through the work that is already being displayed. But I do agree that there isnt really any need to point out flaws or poorly executed design elements unless its to help the designer improve upon the design with something they may have overlooked. The work speaks for itself both bad and good...
I also want to point out that while some people think CAD is an advantage id say its the opposite. Even if you are very efficient, coming up with a new car design in 3d is a lot of work. While some of these guys could sketch out a car on paper in a matter of minutes, just a rough concept in 3d takes much longer. On top of that running into issues in 3d that could be hidden with just a side, top and iso sketch require more time.
While it has become very apparent that there is a clear line in the sand between guys who either have some sort of ID degree or work in the design industry vs the hobby guys I hope that doesnt put anyone off to the competition. I had high hopes when the competition started but i have been too busy to put forth some real effort into designs. its sad but i have the start of over a dozen designs but no time to take them any farther:)
And Olpro, for what was supposed to be a "car guy" competition you can't expect everyone to know Class A surfacing when the vast majority use these programs for fun. We arent submitting files to go out to tool/die :)
MattPerez wrote: While it has become very apparent that there is a clear line in the sand between guys who either have some sort of ID degree or work in the design industry vs the hobby guys I hope that doesnt put anyone off to the competition.
Thsi is what matters the most for everyones enjoyment
Hi Guys,
Here's a few sketchs I've done recently .... Give your advise, which one do you think i should continue with .... likes/dislikes
Thanks
Sorry for the links ... (work computers limits) http://thefactoryfiveforum.com/attachment.php?attachmentid=1329&d=1302006891
http://thefactoryfiveforum.com/attachment.php?attachmentid=1330&d=1302007082
http://thefactoryfiveforum.com/attachment.php?attachmentid=1331&d=1302007207
In reply to KWXtreme:
I like the second one from the top in the first link. But I think the first one deserves more development. Nice stuff.
In reply to KWXtreme:
I like the designs. Kinda 30's roadster meets Indy car Racer. Looks like its gonna be awful narrow before the flare around the rear wheels and that really low nose is gonna make it a PITA to fit a radiator in.
Hello everybody, we are back with some new sketches for our concept. We have a thing with the doors, we see that there is only a small opening in the frame, so maybe there is no point of having full size doors. Now we will start working on the back, probably we will stick to the targa design with a removable top that will be able to hide under the bonnet. Anyway here are some sketches that me and Konstantinos did, some of them based on the week 4 winning design of ours. We posted the same thing on the factory five forum as well.
By [URL=http://profile.imageshack.us/user/team_kt]team_kt[/URL] at 2011-04-05
By [URL=http://profile.imageshack.us/user/team_kt]team_kt[/URL] at 2011-04-05
By [URL=http://profile.imageshack.us/user/team_kt]team_kt[/URL] at 2011-04-05
By [URL=http://profile.imageshack.us/user/team_kt]team_kt[/URL] at 2011-04-05
By [URL=http://profile.imageshack.us/user/team_kt]team_kt[/URL] at 2011-04-05
Made some changes to simplify an early concept. Trying to go for early Italian style with this one. Also did a quick mock-up of a track version with cutdown windshield.
Just finished with my design and will submit on the last week of May. Don't have time to touch this anymore. Couldn't figure out how to attached teaser images to this and don't have time right now. Here's the link on FF Forums where I posted. Goodluck everyone!
http://thefactoryfiveforum.com/showthread.php?1402-A-Challenge-Issued-by-Alpha-Romeo. Enjoy!
Nice sketches Thanas! I especially like what's going on so far in the rear sketch (3rd one down).
This is the final iteration of the Carve, after which I'll begin on two new designs. This lacks a standard of cohesive design language and buildablity FF is looking for, but hopefully has steered clear of the "dune bugginess" that earlier versions expressed. Thank you for your guidance everyone.
sixten: kudos on a design that dares to be different. IMO not all elements work, but it's distinct, well executed, and get's my attention more than another Lotus Elise derivative would. If I were you, rather than move on to a fresh sheet, I'd consider tucking in the front fender/door line more. The nose and everything back of the doors work for me. Revise the front quarters/doors and it could be a real stunner.
Thanks to all of you for the comments. Sixten I have to admit that your design is my favorite. I really like the fact that it is different but still it has a nice sporty look. Personally I thought that you were our toughest competitor in this competition. Good luck!
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