I am going to add I the SVT Mustang to the list. That will make 10 possible choices.
I really like how this set of cars worked out. The parity between cars is very good with the tuning rules.
If we use this we will alow transmission adjustments. I am still pondering brake bias adjustments. I would really like to keep this as non tuner as possible.
The racing last night with these was very close. It seemed like there were a lot of very good battles around the track.
I am also pushing for these cars to be run with the grab bag rule set that Air came up with but with one small change. If you win a the race event you loose the car (no second use of the car). Also I would like to add in a stepped bonus system that adds five pp to the last place car and that is carried forward race to race (it would be cumulative). You loose five pp bonus by winning a race event. The idea is to try and get as much parity in the series as possible. Keeping the racing very tight on track as well as in the points. It would be great to have everything come down to the last race of the season.
The other car I liked was the little ff race car. That, at max tune, was fun. It is definitely a FF car but very easy to drive.
The other ff cars were less than exciting. I think they need more power and tires.
The 90s cars are fun but for what ever reason we seem to get spread out in them. This is good as it prevents crashing.